# History of Checkpoint Learning

Checkpoint Learning emerged as a response to the growing gap between traditional education systems and the rapidly evolving cultural landscape shaped by videogames. Recognising that contemporary learners bring a wealth of gaming experiences into the classroom, Checkpoint sought to reframe these experiences not as distractions but as valuable educational assets.

Checkpoint Learning initially launched through the Checkpoint Kids Magazine in 2020, driven by the need to provide enriching educational content during the COVID-19 pandemic. The magazine quickly demonstrated the educational potential of integrating gaming culture into learning, offering safe and curated opportunities for children aged 7-11 to explore topics beyond the traditional curriculum.

This innovative approach captured significant attention and led to collaborations with esteemed institutions such as Brunel University. Together, the partnership conducted rigorous research validating the educational impact of Checkpoint Learning’s methodologies, resulting in recognition from the United Nations for contributions towards Sustainable Development Goals 4 (Quality Education) and 9 (Industry, Innovation, and Infrastructure).

Checkpoint Learning subsequently expanded its offerings with Teacher Lesson Packs and Home Learning Packs, designed to bridge the gap between home and school education, especially during challenging periods such as the global pandemic. By providing accessible, curriculum-aligned resources, Checkpoint enabled both educators and families to utilise gaming insights without requiring direct gameplay in educational settings.

Today, Checkpoint Learning continues to evolve, creating innovative resources that prepare students for the demands of a future shaped by technological advancements and new career paths, reinforcing our commitment to helping future generations navigate an ever-changing world confidently.


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